Final Fantasy 3 – When Magic Disappeared Forever

Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.

Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars is unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic powered MagiTek weapons. Magic is obviously alive and the world is in danger again. Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exists that will wreak havoc on this orderly world?

Final Fantasy III is one of what many consider to be the classics for RPG genre games. Released as Final Fantasy III for the SNES in 1994, it is actually the 6th installment of the immensely popular Final Fantasy series produced by Squaresoft. The game takes place about 1000 years following the ending of a great war called “The War of the Magi” which removed magic from the face of the world.

It is a typical turn based RPG with the player having control of over 15 playable characters each one with his or her own strengths and weaknesses and different fighting styles and stories to tell. The main character is a young half-human, half-Esper girl whom is trying to find her place in a world torn asunder by war. The main villain in the story is one of the most colorful villains in the Final Fantasy series, a rather funny clown named Kefka.

Joining forces with him are a few other military style villains with lesser roles and even a few NPCs who get involved. There are many plot twists that include cut scenes involving characters that allow the player to have a “real-time” feel with the story. The characters have “expressions” that while being very basic, convey the general theme of each scene to the player. In my opinion, this game is perfect for the player who wants to see some of the best the SNES had to offer in terms of RPGs.

Gameplay:

As far as games for the SNES go, there are only 1 or 2 other games as engrossing as Final Fantasy III. All of the elements that make the other games in the series enjoyable are here. The player can rename all of the characters in the game including the ever present summons (called Espers in FFIII).

There are a multitude of side quests in the game that vary in difficulty from easy to difficult in terms of time and involvement to complete, and the level of commitment necessary to complete the game can vary between 25 hours. To just finish the core storyline of the game, can be up to 100 hours give or take. This is if you want to obtain what is called a “complete” gaming experience meaning gathering all of the most powerful weapons, armor, and magic, and also leveling characters up to maximum levels.

The only reason the game is not getting a 10 rating in this department is the fact that while leveling characters is not a problem in the beginning and middle of the game, once a character reaches the higher levels (above 60) it becomes a very time consuming, tedious process to level up the character sometimes taking hours upon hours to raise a character just one level. This I would say is the main common problem with RPGs of this era. But, if you do not mind that sort of monotony, this game is for you.

The characters in Final Fantasy 3 offer a host of clever individual attacks. Each character has his or her own special talents and the player can choose to utilize each character’s talents or can just ignore them. An essential part of each Final Fantasy is magic, and this game is no exception. There are a multitude of magics available to the player to use, each one learned from equipping certain Espers.

The longer an Esper is equipped, the more magic is obtained from the Esper and once the learning curve for the Esper reaches 100%, all of the magic available from that Esper is learned. Some magic is able to be learned from two to four Espers, while other magic may only be learned from one specific Esper. This makes Esper use a conscionable thought process. The player must plan their use of Espers in order to learn the needed spells.

Graphics:

Again, I am comparing this to other SNES games. This game is 2-D. Plain and simple. It features a 3/4 overhead view 90% of the time and also features an overworld which has since been all but removed from most RPGs. The graphics were considered state of the art in 1994 when this game was released. There are rich color textures and some very good use of the Mode-7 graphics capabilities of the SNES in both scaling and rotation which are show cased especially when the characters use the airship for transportation.

As far as actual graphic renderings are concerned, the game is 2-D, so if you are expecting to see walking, talking, fully rendered 3-D you are out of luck. In scenes where the graphics are made to be inflated or close up, they become pixilated the larger they become. These problems aside, the graphics for its day, when compared to other games out at the time, were considered to be very quite advanced.

Sound Quality:

Here’s where the game shines. The score is enormous! Created by the world-renowned Nobuo Uematsu, there are at least 100 different songs in the game (including renditions of the main theme) and also includes a scene with one of the earliest examples of voiced “singing” in video games. The songs feature 128 note polyphony and a beautifully detailed musical story. Because the game’s dialogue is text based, the music allows the player to get involved on a more emotional level with this game and the characters than many other games out at the time.

There is a great combination of deep bass, singing strings, and synthesized keyboards to keep the listener enthralled and engaged throughout the game. There are very few songs that last less than five minutes without repeating so the player never really gets the boring monotonous feeling that usually accompanies games from the SNES.

Replay Value:

There are very few games that can be left to sit for years on a shelf and then picked up and played again with the same level of commitment and enjoyment as Final Fantasy III. The game is just as much fun the every other time through as it was the first time through. As a matter of fact, with all of the side quests and obtainable items, weapons, armor, and magic, the game could possibly be one of the hardest RPG’s created for the SNES to obtain a “perfect” or 100 percent complete game. There are always ways to expand the difficulty of the game and make each play through a unique experience.

Concept:

Not exactly the most cutting edge in gaming, this game has the very familiar “fight the monsters and gain levels before fighting the final boss and saving the world” theme. While the Action RPG gamer will find this game very repetitive, the fan of the Turn Based style RPG gamer will love it.

Having a female as the main character in the game is a concept that was not used very much prior to Final Fantasy III. This seemed to be a risky idea but Square pulled it off flawlessly. Also, with all of the other characters in the game, the stories unfold rather nicely for each character. This adds to the depth of the game as well as the entertainment concept.

Overall:

If you are a fan of the Final Fantasy series, a collector of vintage games, or a person who is interested in getting involved in the series but is worried about the complexity of the newer Final Fantasy titles, this game is for you. Final Fantasy III is great for the “old-school” player and the “newbie” alike. It has a great story, great sound, and WILL take over your life for a few days if you let it. The characters are original, have many different abilities to use, and have emotions that make playing this game really great.

The NPCs seem to have more of an impact in this game as opposed to most and the main characters are some of the most imaginative I’ve ever come across. The towns are sprawling, the graphics are engaging, and the sound is rich and vibrant. The story unfolds well, and from the opening scene, most players are hooked. The enemies are varied and numerous and the bosses difficult while not being impossible. I highly recommend this game to anyone who owns a SNES.

League of Legends Game Boosting

First, how about a bit of information on this game, League of Legends, that is all the rage. League of Legends (or LoL, for short) is what is known in this digital era as an MMORPG (massive multi-player online role playing game). The basic objective in the game is to use various strategies to wipe out your opponents’ turrets and, eventually, their home camps (known as the nexus) before your opponents wipe out your turrets and nexus. To start with, you can choose your character (or champion) from a wide variety of options as well as back up units and different items that will help your character accomplish the game objectives. You also have the ability to choose to play alone or with a team as well as which difficulty level you want to play at. That is the bare basic idea of how League of Legends works.

As with any game of this nature, part of game play is to advance through the ranks and get as strong as you can. And, of course, the stronger you are, the better your rewards for advancement and the easier the game might become. But, what do you do to advance in the ranks when you just do not have the time to devote to the process or you are just too darn frustrated to continue for a while? You might look into league of legends elo boosting to take care of this problem!

Basically, games boosting means hiring someone to run your account for you and work on gaining your advancements while you are unavailable, or using a games boosting service. If you hire someone privately, all of the terms, such as how much you will pay and how long the player will use your account, would be settled between just you and whoever you hire. You could talk to a friend or family member that plays LOL for a private games boosting arrangement. With a service, you are likely to be working with people you do not personally know but, the service will have a variety different packages available with preset prices and a whole team of other players that you can choose from. Either way you go, privately or through a service, the purpose for it is to let another player play your game and earn advancements for you.

A word of caution though. Giving your account information to anyone, for any account, can be risky so make sure you can trust whoever you decide to work with for your games boosting endeavors! A good hacker can use your one account to get into all sorts of other information related to you so do please be careful when looking for games boosting help. You might check reviews from other users and there might even be a listing with the Better Business Bureau. This sort of information can help you understand which services are trustworthy and which are not. As with anything online, it is always “better safe than sorry”.

Poker – Starting Hand Guide

The game of Texas Hold’em poker takes minutes to learn, but there’s so much going on during an actual hand that it can take many years before a player is good enough to win consistently. It all starts with the first two cards. Knowing when to play and when to skip on a hand is the first crucial step to winning at Texas Hold’em poker. Today, I am going to run down a series of starting hands and what you should think about doing when you get them. This list assumes that you are playing at a table with seven or more players and that you are somewhat new to the game of Poker.

The Big Hands

If you receive any of the following four hands, you should raise when it’s your turn to bet. If someone raised the pot already then re-raise.

The four big hands are: AA, KK, QQ and AK.

The Limp Hands

If you find yourself with an upper level pair of eights, nines, tens or Jacks, you want to limp in the pot, which means to simply call the minimum bet. However, if someone has raised the pot, you want to consider folding. You are most likely beat. Some players will limp in with any pair, some with pairs of fours or higher and so forth. This is something you will figure out for yourself.

The Connectors

There are times when you will want to limp in with hands that can possibly pay off. Normally, you will play these hands when you are in the blinds or late position (one of the last to act). If the pot gets raised, fold.

These hands are: AQ, AJ, AT, KQ, KJ, QJ, and possibly JT. If these hands are suited, their value goes up, because you gain the possibility of a flush or straight flush.

Many newer players get in trouble with some of these hands, because they get face card envy. Learn when to lay down hands and your profits will go up. If you have a hand that is not listed here, it should most likely be folded. There are times, when on the button, where you might want to play something like a 65s (suited). However, playing too many junk hands will milk away your chips. At first, you want to play tight. As you learn the game of Poker, open up and expand your playing ability.